20.12.2019

Planetside 2 For Pc

Planetside 2 For Pc 4,9/5 3898 votes
Planetside
  1. Planetside 2 Pc And Ps4 Cross Platform

PC Servers will come offline on Wednesday, September 25 at 6:00 AM PDT / 3:00 PM CEST for maintenance. Fixwin 10. Downtime is expected to last up to 2 hours.AERIAL ANOMALIES. Improved server performance while these events are active.

Buoys have all been lowered by 100 meters. Buoy deposit range from 150 meters to 200 meters.MISC.

Connery and SoltechServer transfers are now available both to and from Connery Soltech for a limited time. This window of availability ends September 30, 2019, at 11:59PM. Continent EventsAerial AnomaliesThis event has been restructred to encourage more active participation and offer more tactical depth. In this new version, Data Buoys will appear in the center of the map, and Anomalies themselves will coat vehicles in a mysterious residue called Tempest.Players must deliver Tempest to the nearby Data Buoys located in the center of the map. Galaxies can carry up to 500 Tempest. Liberator can carry up to 400 Tempest.

Planetside 2 Pc And Ps4 Cross Platform

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Valkyrie can carry up to 250 Tempest. Empire Specific Fighters can carry up to 100 TempestSpotted vehicles carrying Tempest display a special icon that changes based on how much Tempest has been gathered.

If you kill a target carrying Tempest, all of the resources are lost. Deposited Tempest is converted into score in this alert, and the first team to 25,000 score wins. Automated BountiesWe've reinstated the bounty system in an automated form that will flag players who are getting strings of kills.

We hope this encourages some new cat and mouts style dynamic mid-battle, and allows for more organic completion of the Bounty directive. Bounties will now automatically be placed on characters who have an active 10 killstreak (kills without deaths) or greater. There is a long cooldown between how often this can occur. Players will receive a 5-stack of bounties upon activation. Stacked Bounties are now stripped one at a time when killed, instead of removing the entire stack when a player receives three deaths.

Kills on bountied targets now award a flat rate of experience, instead of basing it on the stack count.Death CameraIn this update, players will notice a slightly different behavior from the death camera. Instead of a top-down view of your body, the camera will first track and highlight your killer for a few seconds before refocusing on your corpse. We believe this new camera will help players achieve a better understanding of where attacks are coming from, and ease frustration caused by deaths that feel abrupt or unfair. We've heard your concerns regarding the impact this change will have on stealth oriented gameplay, and will keep those concerns in mind as we evaluate the feature in Live play.

InfantryCosmos VM3 (VS MAX)Maximum damage from 167 to 143Minimum damage from 143 to 125Dev Note: The bigger bullets of the Cosmos, despite the headshot damage reduction, has made this weapon overperform when attached to such a high health pool target. We're going to keep the unique aspect of the weapon while trying to reel in that performance a bit.NSX-A Kappa (NSO SMG)NSX-A Kappa minimum damage from 50 to 42Dev Note: We've corrected an oversight with the minimum damage range of this weapon where it was equivalent to the maximum damage. This is a slight nerf, and stays in line as a Tengu variant while giving Soft Point Ammunition a reason to exist on the weapon. VehiclesMagriderMagburner (Utility Slot). Rank 1 Magburner has been integrated by default, and Magburner's skill line has become a passive part of the vehicle instead of living in the utility slot. Added an additional rank to the Magburner skill line. Moved the cost of each tier up a rank, as the first tier is now free.